His eye closed on the city ahead that he would never call home. To survive the harsh winters, you must be like the fox."ĭying Anguish Dying Anguish 8 Level 19 GemĪlternate Quality: +19% Moribund, he gazed upon the journey taken as blood trickled down his chin. The Fox The Fox 6 Level 20 Gem "Masters of wit, strength and cunning. The Cataclysm The Cataclysm 13 Level 21 Spell GemĬorrupted The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. Spark can be created from the following recipes: Projectiles Pierce 0.1 additional TargetsĢ% of Lightning Damage Converted to Chaos Damage IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1Īs an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30% NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed ) To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half. Note, you may have to decrease these cast times, as this the minimum time the initial sparks will expire just as the new ones are leaving your position. To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.Ĥ casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.ĥ casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks. Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. It is therefore advised you have a secondary skill that can hit these monsters. Animate Weapons (Note that this includes The Steel Soul, the boss of the Arsenal Map.).Currently, flying monsters (which not only appear to be flying, such as Ribbons, are: Spark projectiles travel on the ground and as such all flying enemies are immune to spark. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character.There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles. When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).That is why projectile speed and increased duration can result in significant increases in real DPS. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. Keep in mind this is per cast, not per projectile.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |